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New Vegas : ウィキペディア英語版
Fallout: New Vegas

| director = J.E. Sawyer
| producer = Mikey Dowling
Jason Fader
Matt Singh
Tress Treadwell
| designer = Josh Sawyer
John Gonzalez
Charles Staples
| writer = John Gonzalez
Chris Avellone
Eric Fenstermaker
| artist = Joseph A. Sanabria
Brian Menze
Mark Bremerkamp
| composer = Inon Zur
| series = ''Fallout''
| engine = Gamebryo
| platforms = Microsoft Windows
PlayStation 3
Xbox 360
| released =
|genre=Action role-playing
|modes=Single-player
}}
''Fallout: New Vegas'' is an action role-playing video game in the ''Fallout'' video game series. The game was developed by Obsidian Entertainment and published by Bethesda Softworks. It released for Microsoft Windows, Xbox 360 and PlayStation 3 in October 2010.
The game is set in a post-apocalyptic, open world environment around the area of Nevada, California, and Arizona. The player takes control of the character known as the Courier, who, preceding the start of the game, is hired by a delivery service to take an unknown package across the Mojave Desert to the New Vegas Strip. The game starts during the delivery, where the Courier is intercepted, shot in the head, and left for dead by a mysterious man who steals the package. After being found by a friendly robot, Victor, and healed by a man named Doc Mitchell, the Courier is thrust back into the desert to seek revenge and recover the stolen package. By doing this, the player becomes caught between various factions competing for control over the desert and its most valuable asset, the Hoover Dam, ultimately coming to shape the future of its inhabitants.
Even though it directly succeeds ''Fallout 3'' in order of ''Fallout'' game releases, offers a similar action role-playing experience, and shares its engine and legacy content with ''Fallout 3'', ''New Vegas'' is not a direct sequel. It marks the return of some elements found in ''Fallout 2''. The game was a critical and commercial success, shipping more than 5 million copies altogether. Electronic Entertainment Design and Research, a market research firm, estimates that the game has sold almost 12 million copies worldwide.
==Gameplay==

Obsidian Entertainment presents new features and improvements in ''Fallout: New Vegas'' that are implemented upon the foundation of ''Fallout 3''. For example, the original ''Fallout 3'' version of the Gamebryo engine was reworked to accommodate the extra lights and effects of the Las Vegas Strip.
The game's combat is centered around the "Vault-Tec Assisted Targeting System" feature, or "V.A.T.S.", which is from ''Fallout 3'' with the addition of several new V.A.T.S.-specific attacks.〔 Use of certain melee weapons trigger unique animations. Additions are new weapons, a weapon modification system, a better over-the-shoulder view for third-person combat and the ability to use the iron sights on almost all guns except several larger weapons that are shot from the hip. The game allows firearm modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size.〔 Crafting also plays a role in weaponry, with the ability to make ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of ''The Elder Scrolls'' series allows the player to use plants to create special meals, poisons, and medicines.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in ''Fallout 3''. The degree of faction loyalty influences the player's reputation with that faction,〔 which affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impact of selected choices in the world.〔 Karma is also a factor and is independent of faction reputation. For example, the player can rob a faction member, lowering their karma, but leaving their reputation unchanged provided the faction does not learn of the robbery. Character attributes, skills, reputation and karma affect dialog options with NPCs. Skills have a larger effect on conversation choices.〔 Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as in ''Fallout 3''.〔
Companion behavior and tasks are controlled using the new "Companion Wheel", removing the need to enter conversation to give commands. The new Companion Wheel offers command execution by selecting commands that are presented in a radial menu. Game director Josh Sawyer has stated that the Companion Wheel offers ease of companion interaction.〔 Examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time, and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion, and unlike ''Fallout 3'' dismissed companions are sent to the player's house instead of returning to their original locations.
In New Vegas, the player can visit casinos to participate in minigames to win currency, including blackjack, slots, and roulette. A card game called Caravan, which was designed specifically for the game, can be played outside of the casinos.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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